
Ursina Engine
Make Any Type of Game 2D games, 3D games, applications, visualizations, you can make anything you want with ursina. Iterate Faster • Reload code/textures/models while in-game • …
ursina engine download
The development version of ursina can sometimes have fixes and changes that are not in the stable PyPI version. However, keep in mind that things *could* break.
Documentation - ursina engine
• Snapshot Interpolation • Server Side Lag Compensation • Client Side Prediction • References • ~~ Introduction to Ursina Networking ~~ • Limitations • Basics • Samples F.A.Q. Build and …
Introduction Tutorial - ursina engine
It means something like 'from ursina import all'. It's also possible to import parts of the engine like this: copy from ursina.prefabs import Button Or import something that's not included by …
Collision - ursina engine
Check if a entity (with a collider) intersects other entities with colliders. from ursina import * app = Ursina () player = Entity (model = 'cube', color =color.orange, collider = 'box', origin_ y =-. 5) …
Samples - ursina engine
Samples Single File Tic Tac Toe Inventory Pong Minecraft Clone Rubik's Cube Clicker Game Platformer FPS Column Graph Projects Value of Life Castaway Protein Visualization
ursina engine samples
Entity Basics What is an Entity? An entity is a thing in the world, and is the "god class" in ursina. It's like a GameObject in Unity or an Actor in Unreal. It can have a position, rotation, and scale. …
ursina engine build and release
Package ursina application for Windows 10. Provided with project folder path, creates a build folder where it copies python and project's dependent packages. Requires a main.py file. …
Platformer Tutorial - ursina engine
Start by importing ursina and creating a window. copy from ursina import * app = Ursina () Using the built in platformer controller A simple way to get stared is to use the built in platformer …
inventory_tutorial - ursina engine
``` from ursina import * class Inventory (Entity): def __init__ (self): super ().__init__ ( parent = camera.ui, model = 'quad', scale = (.5, .8), origin = (-.5, .5), position = (-.3,.4), texture = …