Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Raph Koster’s Playable Worlds is making a massively multiplayer online ...
Epic Games has announced its newest tool to help game developers and creators realize their visions called MetaHuman Creator, a browser-based app that lets developers create 3D characters and models ...
If the idea of navigating through dense character customization menus in a video game is too daunting, fret not! A team of artificial intelligence developers is on the case, Synced Review reports. A ...
These five aliens were all built using Charmed’s end-to-end AI tool, which generated each one in minutes. (Charmed Image) Seattle-based Charmed plans to launch a new AI-powered game design tool this ...
But it’s not just filmmakers driving this shift. Indie game developers want to prototype characters and worlds in hours, not weeks. TikTok and social media creators are looking to animate original ...
Unreal Engine has been transforming the creation of immersive worlds for video games to films and visual effects. But what about creating digital characters? Unreal Engine's own tool, MetaHuman, ...
After Ghibli-style images earlier in the year, a new trend has engulfed social media, where users are generating 3D model images of themselves using Google's new and powerful Gemini 2.5 Flash model, ...
Imagine designing a lifelike mini collectible of yourself with just a simple prompt. Sounds exciting, right? Well, that’s what Google’s Gemini Nano Banana is all about. If you’ve seen it popping up on ...
Autodesk has announced MotionBuilder 7.5, a new version of its 3D character animation software for Mac OS X and Windows. The new version is now available to MotionBuilder Platinum Members and will be ...
The Nano Banana AI 3D figurine trend has exploded online, fueled by Google's Gemini 2.5 Flash Image tool. Users are creating personalized, hyper-realistic miniature figurines from photos and prompts.
Got a retrocomputing itch? So does [David Given], and luckily for us all he indulged it by writing POLF: a first-person 3D game for the Commodore PET that uses only the system’s 40×25 text mode ...