Oftentimes in a video game, particularly open-world types, one of the first things to test, besides how much trouble you can get yourself into, is whether or not your character can swim. In the case ...
Even to an animator who once created a film out of his own blood, The Physics of Sorrow proved challenging. Theodore Ushev has made a habit of adopting a new technique for each of his shorts, matching ...
London-based startup Latent Technology has raised $2.1 million to build the next-generation animation technology for virtual worlds and game characters. The startup uses AI-based animation technology ...
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