ap, Q3 and Roblox
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Roblox on Thursday raised its annual bookings forecast for the third time this year on the back of strong in-game spending on viral titles such as "Steal a Brainrot" that also helped it surpass 150 million daily active users.
Roblox posted a wider third-quarter loss but boosted its revenue forecast for the year as a pair of videogaming crazes generated robust top-line growth.
In terms of liquidity and interest, the mean open interest for Roblox options trades today is 1189.44 with a total volume of 35,382.00. In the following chart, we are able to follow the development of volume and open interest of call and put options for Roblox's big money trades within a strike price range of $20.0 to $220.0 over the last 30 days.
If we divide the hours engaged by DAUs, we get 69h on average per user, which might indicate that users (especially teens) are spending a large portion of their time on Roblox's products. Check out our latest analysis for Roblox Roblox's Relative Valuation ...
Roblox delivered a mixed third-quarter performance that showcased impressive operational growth while raising concerns about profitability. The company reported a net loss of $255.6 million, or $0.37 per share, which was narrower than the consensus estimate of $0.49 per share.
With 20 analyst ratings, Roblox has a consensus rating of Outperform. The average one-year price target is $159.3, indicating a potential 20.94% upside.
Financial giants have made a conspicuous bullish move on Roblox. Our analysis of options history for Roblox (NYSE:RBLX) revealed 9 unusual trades. Delving into the details, we found 55% of traders were bullish, while 22% showed bearish tendencies.
Roblox offers a plethora of items that can be bought with Robux, earned through special events, or rewarded with codes. More importantly, those same items can also be traded. With so many items for players to dress their avatar with, there’s bound to be ...
In certain games, trading isn’t just a gameplay mechanic; it’s a natural tool that helps make the game function at a high level. Yet, there are some that don’t have it naturally just because of the work that goes into such a thing. For example ...
Have you ever seen a player in a game and wanted their items, only to find out that it was limited time only and is likely to never return to sale? Or maybe you have an item that you don’t like anymore and see a player who has one you want desperately?