From a purely object-oriented perspective, "copy semantics" is the right way to preserve control over object ownership. But in those scenarios where ownership becomes irrelevant, C++11 "move semantics ...
In C++, a constructor is a special function that must be invoked when an object is created. Its objective is to initialize a new object to a valid state before any processing occurs using the object.
Hi,<BR><BR>I have a base class whose destructor is pure virtual, so the class is abstract.<BR><BR>I have a derived class (subtype) whose multi-argument constructor wants to call the base class's zero ...
// unbalanced_binary_tree.h #ifndef UNBALANCED_BINARY_TREE_H #define UNBALANCED_BINARY_TREE_H // uncomment this line to enable move semantics; comment it to disable it. //#define MOVE_SEMANTICS ...