I have a trivial problem in C++ that I can't solve. I have an array of structs whose type is defined in main. When I pass the array to another function (which has the the struct declared in the ...
I'm trying to write a multiplayer game, and have set up a struct to hold my packet data. This struct is about 140 bytes in size, and sometimes doesn't send all in one go. Does anyone know how to type ...
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